Export to Figma and Blender

From first pixel to game-ready asset

A magical world where you create pixel art, voxel models, animated characters and block textures

How it works

From pixels to voxels

01

Draw pixels & voxels

Lay down pixels & voxels on 16, 32 or 64 2D and 3D grids. Animate up to 4 frames and overlay a reference image directly onto your artboard.

02

See your art in 3D

Every pixel instantly becomes a voxel. Extrude up to 4 blocks deep. Orbit the camera and lock in the angle you want.

03

Take it anywhere

Export to Figma, Blender, or as GIF/PNG/SVG. Drop pieces into design files, game engines or shader pipelines.

Character Maker

Create and customize characters

Use AI-assisted chat to create and customize your character, then watch every change come to life in the 3D preview.

Character Maker showing a custom character and its editable elements in a 3D world

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Texture Maker

Create block textures with AI-assisted image generation

Design every face, preview your block in 3D and export your textures as a single PNG or a Blender-ready UV map.

Texture Maker showing grass and dirt textures alongside a 3D block preview

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About

Why i built Flatblox

Hi! I'm Nico Pellerin, a software dev from Montreal, Canada. I built Flatblox as a way to easily get started making pixel art. It is not an app meant to replace Aesprite or any other more advanced pixel art tools.

I also wanted a way to quickly visualize pixel art in an isometric 3D form, which i could then export to Blender. The added effects and 3D environment when drawing are meant to make the whole experience a bit more fun!

I hope you enjoy using the app and build cool stuff!

Community

What people are building

Contact

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