Export to Figma and Blender
From first pixel to game-ready asset
A magical world where you create pixel art, voxel models, animated characters and block textures









From pixels to voxels
Draw pixels & voxels
Lay down pixels & voxels on 16, 32 or 64 2D and 3D grids. Animate up to 4 frames and overlay a reference image directly onto your artboard.
See your art in 3D
Every pixel instantly becomes a voxel. Extrude up to 4 blocks deep. Orbit the camera and lock in the angle you want.
Take it anywhere
Export to Figma, Blender, or as GIF/PNG/SVG. Drop pieces into design files, game engines or shader pipelines.
Create and customize characters
Use AI-assisted chat to create and customize your character, then watch every change come to life in the 3D preview.

Create block textures with AI-assisted image generation
Design every face, preview your block in 3D and export your textures as a single PNG or a Blender-ready UV map.

Why i built Flatblox
Hi! I'm Nico Pellerin, a software dev from Montreal, Canada. I built Flatblox as a way to easily get started making pixel art. It is not an app meant to replace Aesprite or any other more advanced pixel art tools.
I also wanted a way to quickly visualize pixel art in an isometric 3D form, which i could then export to Blender. The added effects and 3D environment when drawing are meant to make the whole experience a bit more fun!
I hope you enjoy using the app and build cool stuff!
